3ds Max 2019 adds OSL maps, project pipeline refinements, and new tools for virtual reality to give users a new level of customisation.
3ds Max 2019 will support Open Sharing Language (OSL) maps, which include more than 100 shaders, from simple maths nodes to procedurally created textures. Shaders can be edited directly in the material editor, with maps live updates seen in the viewport and ActiveShade.
Fusion 360’s procedural wood material functionality has added to 3ds Max 2019 to give artists the ability to generate fully customisable textures for wood. Users can opt for presets (maple, cherry, pine, oak, walnut and mahogany) and define parameters including roughness, bump, and finish.
Parametric Boolean operations can now be created on two or more open and closed shapes, including dynamic Chamfer/Fillets for smooth transitions at corners. Renderable spline-based geometry can now be capped with the newly implemented quad capping mode.
Artists can now edit scene layouts directly within virtual reality, with all edits being pushed back live to 3ds Max.
Refinements have been added to make the management of projects, pipelines, and collaboration much easier.
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