3D artists and animators using Houdini can now try out Chaos Group’s most powerful CPU & GPU renderer, V-Ray.
V-Ray is compatible with Houdini, introducing a plethora of tools and features including:
High performance GPU and CPU rendering makes V-Ray ideal for final frame work and look development pipelines.
Users can use VDB volumes through V-Ray’s volume grid to take advantage of fast and accurate illumination rendering.
Transfer and override the properties of V-Ray scenes from other 3D applications including 3ds Max and Maya
Alembic workflows are fully supported and include instancing, transformations, and per-object material overrides.
Realistic hair with accurate highlights can now be rendered thanks to new physical hair shaders.
Drive shader parameters including alpha, colour and particle size.
V-Ray for Houdini supports object copying using Instancepath, Instancer, and Packed Primitives attributes. Instancing of light is also supported giving you options for per-instance overrides of light parameters.
Find out how your studio can benefit from Houdini and V-Ray by using the contact us form below.