Monday, 19 December 2016

Taylor James: Interactive Media

Taylor James is a production company that covers every aspect of the production process from concept through to completion. Delivering to all media channels, they help to bring their clients ideas to life. The team of multi-skilled, creatively agile artists work hard to find intelligent solutions for their clients to achieve the most creative and strategic impact. We caught up with the team to learn more about their innovative workflow, the technology they use to support that workflow and their new adventures into VR.

Friday, 25 November 2016

NVIDIA Powers VR

Virtual reality creation and consumption requires a higher level of graphics performance. In fact, it needs up to seven times that of a normal PC game.

Wednesday, 26 October 2016

VRTGO: Annual VR Expo in Newcastle

Next month we’re joining forces with NVIDIA to attend VRTGO - an annual conference and expo that explores the future of VR for both entertainment and serious applications. Held at the stunning Baltic Art Gallery, overlooking the Quayside in Newcastle Gateshead, it will be attended by 270 VR enthusiasts, developers and serious VR and AR development studios/companies.

Wednesday, 26 October 2016

Manchester: a go-to destination for TV and film production

It’s a long time since the BBC first signalled its intention to move jobs to Manchester in 2004 - and in that time Manchester’s media production scene has exploded. Today we find that Manchester has become the go-to city for TV and film production outside of the capital. And as we spend more time in this region, we’re meeting the people who help nurture and grow this industry.

Monday, 24 October 2016

Unit9 Launch VR Indie Game: Storm

The future of entertainment is in fully immersive experiences, and Unit9 have been one of the pioneers of VR content for sometime now. It’s with great excitement that we encounter their most recent release Storm - an episodic indie game which has been met with hugely positive reviews and sold over 1000 copies in the first weekend.

Tuesday, 20 September 2016

Next Limit Introduce GPU Rendering in Maxwell Render 4

GPU rendering is a popular solution for significantly faster render speeds. We’re seeing a growing number of manufacturers develop solutions that harness GPU and the development team at Next Limit are riding that wave with Maxwell Render 4 - coming very soon.

 

Thursday, 15 September 2016

Pitching the unknown

Here at Escape Technology we’re deep into planning our next Creative Rooms event. We host it twice a year and this will be the fourth iteration. What’s exciting for us this time is that we’ve outgrown our old venue and have had to move.

Thursday, 08 September 2016

Should you be using stock images?

The other week we at Escape Technology sent out a promotional email about Adobe Stock. Once upon a time I was one of those naive people that thought all stock imagery was a fallback option - the cheat’s answer to not having an image.

Wednesday, 07 September 2016

Introducing PixStor One

Here at Escape Technology we've worked with many new studio start-ups and seen a great many of them enjoy success and rapid expansion. But with growth naturally comes growing pains and when studios increase their number of artists significantly - one of the most pressing areas becomes the central storage.

Tuesday, 06 September 2016

Where's all this VR then?

Virtual Reality has been the topic of the moment for quite some time now. 2016 has been touted as the year of VR but, all things considered, we have yet to see it really take off.

Wednesday, 17 August 2016

EIZO's new campaign

In my work here as creative lead at Escape Technology, I see a lot of different marketing campaigns from a wide variety of vendors and manufacturers. We genuinely believe in all the products we sell and the people we work with, but sometimes the creative just doesn’t match up.