Autodesk Maya is the industry standard in 3D computer graphics software enabling CG artists to tackle challenging character design and digital animation production. With Maya you can access 3D animation, modeling, simulation, effects and rendering tools on one robust and extensible CG pipeline.
Autodesk Maya 2017 continues in the vein of the previous release, with more user interface enhancements, improvements to the new Render Setup system additional Motion Graphics features.
The major change for the new Maya is the introduction of Arnold as the standard renderer. While Maya continues to be compatible with the whole gamut of plug-ins, this update means that you get all the power of ray traced rendering as used on Gravity and Cloudy with a Chance of Meatballs, straight out of the box.
Also new to Maya 2017, the Time Editor provides a visual timeline to help with animation workflows. Paradoxically, it’s a linear representation for non-linear editing. And it does make life simpler, which helps. Other interface enhancements are aimed at making Maya easier to personalise.
And grooming just got easier, with the new Interactive Groom Splines, with brush tools to get your character spruced up for their big outing.
Maya remains the tool of choice for VFX artists. With the latest version, it also extends its toolset for motion graphics artists, with type and SVG tools, and the MASH Procedural Effects Toolkit too.
To find out more, talk to Graeme.