V-Ray Next for 3ds Max

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Chaos Group’s flagship renderer, V-Ray Next provides powerful CPU and GPU rendering and seamless integration with 3ds Max.

V-Ray is a well established tool in a variety of pipelines ranging from post production to architecture, video games, and automotive design. With its adaptive dome lighting, V-Ray Next is ideal for lighting 3D interiors, using scene intelligence to optimise the way light is sampled and removing the need for skylight portals. Adaptive dome lighting works hand in hand with V-Ray’s GPU rendering capabilities, giving you some of the fastest rendering speeds around. And noise can be removed from a rendered image in under a second thanks to NVIDIA’s OptiX AI-accelerated denoiser.

GPU rendering

V-Ray GPU supports VRscans and is able to render volumetric effects such as fog, fire, smoke, and more.

Hybrid rendering

V-Ray CUDA renders on both GPU and CPU, taking full advantage of your hardware.

Adaptive Dome Lighting

Removing the need for skylight portals, V-Ray’s Adaptive Dome Lighting gives you a faster and cleaner image-based lighting.

NVIDIA AI denoiser

Fast, real-time denoising with the NVIDIA’s AI accelerated AI denoising technology. 

Auto exposure and white balance

Automatic scene analysis which determines correct white balance and exposure.

Lighting Analysis

Lighting analysis tools enable you to accurately analyse and measure light levels.

V-Ray Switch Material

You can apply several materials to the same object and select the one you want when it's time to render.

Layered Alembic Workflows

V-Ray for 3ds Max Supports Alembic 1.7, and layers for handling and updating of Alembic data.

 

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