V-Ray 6 for Revit (Beta)
The V-Ray 6 for Revit (Beta) brings a new and more efficient workflow for design development and visualisation of Revit models. Users can bring Enscape materials and compatible 3D models into V-Ray and build on them to achieve photorealism. They can add road markings, wall cracks and autumn leaves with the help of V-Ray Decal. Custom skies can be created with ease using the procedural clouds system. And much much more.
Next Level Collaboration
V-Ray and Enscape Compatibility
Enter a new chapter of project development and visualisation in Revit. V-Ray 6 reads Enscape materials and compatible assets, allowing Revit designers and visualisation specialists to collaborate like never before. With this new capability, early design intent is kept and arch vis specialists can continue to build on work without any interruptions. You can take Enscape materials to photorealism and easily replace 3D models without starting from scratch. Visualising your Revit model has never been more efficient.
New Workflows
Procedural Clouds
Enrich blue skies with exactly the clouds that you envision. With the new procedural clouds system, you can simulate a variety of cloud conditions and set the mood for your render without encumbering your model.
V-Ray Decal with Displacement
Project unique materials onto any surface and across multiple objects in your model. Create road markings, graffiti, or imperfections, and give them realistic relief using displacement.
Finite Dome Light
Embed your model into an HDR image and adjust the surrounding environment to perfection.
Asset Tags
Group families and materials with the new tagging system to manage complex projects more efficiently.
Better Materials
Realistic Generic Materials
Visualise native generic materials with improved fidelity and refine them to photorealism in the Asset Editor.
Improved Dirt Placement
Place dirt or weathering effects exactly where you want them by including and excluding objects.
Enhanced Translucent Materials
Render materials such as frosted glass and marble faster with the improved subsurface scattering mode.
Iridescent Materials
Create iridescent materials such as soap bubbles, oil spills, and polarised glass with the new Thin Film option.
More Accurate Reflections
Render metals and other rough reflective materials with improved accuracy.
Other
All Assets Inside Chaos Cosmos
Access the V-Ray Material library through Chaos Cosmos and manage all your 3D content from a single location.
View Panoramas in the VFB
Preview spherical panorama renders directly from within the V-Ray Frame Buffer, removing the need for third-party tools.
Composition Guides
Find the perfect angle for your composition by using classic proportion guides, or create your own.
Lighting Analysis on GPU
We’ve added support for the Lighting Analysis render element to calculate the light intensity of spaces.