FROST is a compound geometry object for 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface and geometry cloning techniques.
Version 1.4.0 supports the 32 and 64 bit builds of 3ds Max 2010, 3ds Max 2011, 3ds Max 2012 and 3ds Max 2013, as well as the 64 bit version of 3ds Max 2014 and 3ds Max 2015.
Version 1.4.x requires a new v1.4 license. If you have a 1.0, 1.1 or 1.2 license, you will need to request an updated license.
Network rendering requires no additional license. The 3ds Max scene to be rendered must be saved with a valid workstation license of Frost though.